What is it that sets games apart (unconnected) from other (another) forms of entertainment, keeping (ownership) players coming (reaching) back for more? Interactivity. The ability (knowledge) to control (curb) the outcome. Programming is an integral (whole) part of that interactivity, and C++ is a vital (alive) skill in programming (planning) for games. Beginning C++ through (finished) Game Programming, Second Edition will (module) provide you with the core (set) skills you need (requirement) to begin programming (planning) with C++ specifically as it relates to games. You'll reinforce (fortify) each new (newborn) skill (power) by creating small (diminutive) games along the way, and you'll put (place) these skills to the test (effort) with one (digit) ambitious game (mettlesome) project at the end. By the time (instance) you finish, you'll have (hit) a solid (solidified) foundation in the programming (planning) language of the professionals!
Paperback: 384 pages
Publisher: Course Technology PTR; 2 edition (December 28, 2006)
Product Dimensions: 9 x 7.3 x 1.1 inches
Shipping Weight: 1.8 pounds