Build fully (full) functional, professional (professed) 3D games with realistic (graphic) environments, sound, dynamic (impulsive) effects, and more!
Kick start (move) game development, and build (physique) ready-to-play 3D games with ease
Understand key concepts in game (mettlesome) design including scripting, physics, instantiation, particle effects, and more
Test & optimize (behave) your game (mettlesome) to perfection (state) with essential (primary) tips-and-tricks
Written in clear, plain (stark) English, this book (aggregation) is packed (crowded) with working (employed) examples and innovative (original) ideas
This book (aggregation) is based (supported) on Unity version (edition) 2.5 and uses JavaScript for scripting
In Detail
Game engines are central (bicentric) to the video (recording) games we know (undergo) and love. From the artwork (graphics) to the mathematics (maths) that underpin (match) the frames onscreen, the engine calls the shots. Aside from offering (substance) one of the leading (directive) 3D game (mettlesome) engines, Unity also provides a superlative development (utilization) tool - a tool (agency) that can (crapper) produce professional (professed) standard games for Mac, PC, and the Unity Web Player.
This book (aggregation) is a complete (rank) exercise in game (mettlesome) development covering (concealment) environments, physics, sound, particles, and much (such) more, to get (intend) you up and working (employed) with Unity quickly.
Taking a practical (applicatory) approach, this book (aggregation) will introduce (inform) you to the concepts of developing (nonindustrial) 3D games before getting (effort) to grips with development (utilization) in Unity itself. From creating 3D worlds to scripting and creating simple (ultimate) game (mettlesome) elements you will (module) learn everything you'll need (requirement) to get (intend) started with game (mettlesome) development for the PC, Mac, and Web.
This book (aggregation) is designed (fashioned) to cover (counterbalance) a set (ordered) of easy (cushy) to follow (study) examples, which culminate (finish) in the production (creation) of a First Person 3D game, complete (rank) with an interactive (mutual) island environment. By introducing common (ordinary) concepts of game (mettlesome) and 3D production, you'll explore Unity to make (attain) a character (case) interact with the game (mettlesome) world, and build (physique) puzzles for the player (contestant) to solve, in order (visit) to complete (rank) the game. At the end (modify) of the book, you will (module) have a fully (full) working 3D game (mettlesome) and all (every) the skills required to extend (modify) the game (mettlesome) further, giving (gift) your end-user, the player, the best (prizewinning) experience possible. Soon you will (module) be creating your own (possess) 3D games with ease!
What you will (module) learn from this book?
An understanding (discernment) of the Unity 3D Engine and game (mettlesome) development
Build a 3D island and set (ordered) of mini-games for your players
Incorporate terrains and externally produced 3D models to get (intend) your game (mettlesome) environment up and running
Build your own (possess) first person (mortal) player (contestant) character
Combine scripting and animation (aliveness) to transform (alter) your static (noise) objects into dynamic (impulsive) interactive game (mettlesome) elements
Add realism (practicality) to your games by using particle systems
Create a professional, easy-to-navigate menu (schedule) and link (unification) the menu (schedule) scene with levels of your game
Add sound, lighting (illumination) effects, realistic (graphic) shadows, and other (another) dynamic (impulsive) effects to your game (mettlesome) environment
Creating stunning user (individual) interfaces with textures and scripting
Approach
This book (aggregation) follows an informal, demystifying approach (move) to the world (concern) of game (mettlesome) development with the Unity game (mettlesome) engine. With no prior (preceding) knowledge of game (mettlesome) development or 3D required, you will (module) learn from scratch, taking (attractive) each concept (construct) at a time (instance) working (employed) up to a full (flooded) 3D mini-game. You'll learn (see) scripting with JavaScript and master (officer) the Unity development (utilization) environment with easy (cushy) to follow (study) stepwise tasks.
The printed version (edition) of the book (aggregation) is in black and white, but a full (flooded) color version (edition) of the images is available (acquirable) for download here. The eBook version, available (acquirable) from Packt, is in full (flooded) color.
Who this book (aggregation) is written (cursive) for?
If you're a designer (specializer) or animator who wishes to take (verify) their first (prototypal) steps into game (mettlesome) development, or if you've simply (only) spent many (some) hours sitting (movement) in front (face) of video (recording) games, with ideas bubbling (foaming) away in the back (backwards) of your mind, Unity and this book (aggregation) should be your starting (play) point. No prior (preceding) knowledge of game (mettlesome) production is required, inviting (tantalizing) you to simply (only) bring with you a passion for making great (enthusiastic) games.
Product Details:
Paperback: 316 pages
Publisher: Packt Publishing; 1 edition (October 1, 2009)
Language: English
ISBN-10: 184719818X
ISBN-13: 978-1847198181
Product Dimensions: 9.1 x 7.4 x 0.9 inches
Shipping Weight: 1.5 pounds
